//
//  GameScene.h
//  ResidentEvil
//
//  Created by Nguyen Tri Chung on 1/7/15.
//
//

#ifndef __ResidentEvil__GameScene__
#define __ResidentEvil__GameScene__

#include <stdio.h>

USING_NS_CC;

class Game : public Layer {
    static Scene* createScene();
    virtual bool init();
    CREATE_FUNC(Game);
    void onExit() override;
};

#endif /* defined(__ResidentEvil__GameScene__) */
